[6.5] Damage Monitor Interaction #27

Closed
opened 2026-03-13 11:26:59 +01:00 by shahondin1624 · 0 comments

User Story

As a player, I want to tap damage boxes to mark/unmark damage.

Acceptance Criteria

  • Tap empty box = mark damage; tap filled box = heal (or use +/- buttons)
  • Wound modifiers auto-calculated (complete TODO in DamageMonitor.getCurrentModifiers)
  • Physical overflow transitions automatically when physical track is full
  • Updates ViewModel state

Notes

Depends on 3.5 (DamageMonitor display) and 6.1 (ViewModel). DamageMonitor.getCurrentModifiers has a TODO that needs implementation.

## User Story **As a** player, **I want** to tap damage boxes to mark/unmark damage. ## Acceptance Criteria - [ ] Tap empty box = mark damage; tap filled box = heal (or use +/- buttons) - [ ] Wound modifiers auto-calculated (complete TODO in `DamageMonitor.getCurrentModifiers`) - [ ] Physical overflow transitions automatically when physical track is full - [ ] Updates ViewModel state ## Notes Depends on 3.5 (DamageMonitor display) and 6.1 (ViewModel). `DamageMonitor.getCurrentModifiers` has a TODO that needs implementation.
shahondin1624 added this to the Phase 5: Interaction milestone 2026-03-13 11:26:59 +01:00
shahondin1624 added the epic:character-managementpriority:must-have labels 2026-03-13 11:28:28 +01:00
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