Skill specializations and knowledge/language skill categories #94

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opened 2026-04-04 18:41:31 +02:00 by shahondin1624 · 0 comments
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Description

Shadowrun 5e distinguishes between Active Skills, Knowledge Skills, and Language Skills. Active skills can have specializations (+2 dice bonus). The current "talents" system flattens all skills without these distinctions.

Missing Functionality

  • Specialization per skill (e.g., "Firearms (Pistols) +2")
  • Knowledge skill category (Academic, Interest, Professional, Street)
  • Language skills with proficiency level (Native, Expert, etc.)
  • Skill defaults for untrained tests (attribute - 1)
  • Skill group tracking

Acceptance Criteria

  • Skills can have an optional specialization with +2 bonus
  • Knowledge skills categorized separately from active skills
  • Language skills with proficiency levels
  • Specialization bonus applied automatically when rolling with specialization
  • UI distinguishes between skill categories
  • Untrained skill defaults calculated correctly
## Description Shadowrun 5e distinguishes between Active Skills, Knowledge Skills, and Language Skills. Active skills can have specializations (+2 dice bonus). The current "talents" system flattens all skills without these distinctions. ## Missing Functionality - Specialization per skill (e.g., "Firearms (Pistols) +2") - Knowledge skill category (Academic, Interest, Professional, Street) - Language skills with proficiency level (Native, Expert, etc.) - Skill defaults for untrained tests (attribute - 1) - Skill group tracking ## Acceptance Criteria - [ ] Skills can have an optional specialization with +2 bonus - [ ] Knowledge skills categorized separately from active skills - [ ] Language skills with proficiency levels - [ ] Specialization bonus applied automatically when rolling with specialization - [ ] UI distinguishes between skill categories - [ ] Untrained skill defaults calculated correctly
shahondin1624 added the type:featurepriority:should-have labels 2026-04-04 18:41:31 +02:00
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