Phase 1: Foundation
Responsive layout foundation, dice bug fix, test infrastructure, serialization tests.\n\nStories: 1.1, 1.2, 1.3, 4.2, 7.1, 7.7
Adaptive grid columns, responsive attribute and talent cards, overlap and truncation tests.\n\nStories: 1.4, 2.1, 2.2, 7.2, 7.3
Phase 3: Navigation
Adaptive navigation (drawer/rail/sidebar), page routing with NavHost, top bar context awareness, navigation tests.\n\nStories: 5.1, 5.2, 5.4, 7.4, 7.6
Character header, resource trackers, derived attributes, damage monitor display, tabbed/sectioned layout.\n\nStories: 3.1, 3.2, 3.3, 3.5, 3.6
Phase 5: Interaction
ViewModel state management, in-app dice roll display, damage monitor interaction, related tests.\n\nStories: 6.1, 4.1, 7.5, 6.5, 7.8
Editable attributes, talents, character data fields, local storage persistence.\n\nStories: 6.2, 6.3, 6.4, 6.6
Phase 7: Polish
Color contrast, card elevation, reputation display, dice history, glitch detection, settings page, export/import, new character.\n\nStories: 2.3, 2.4, 3.4, 4.3, 4.4, 5.3, 6.7, 6.8