2025-05-30 - 2026-05-30

Overview

76 Active Pull Requests
77 Active Issues
Excluding merges, 2 authors have pushed 80 commits to main and 80 commits to all branches. On main, 269 files have changed and there have been 30278 additions and 1172 deletions.

1 Release published by 1 user

Published v1.0.0 v1.0.0 - Initial Release 2026-03-13 15:39:17 +01:00

76 Pull requests merged by 1 user

Merged #153 feat: add Technomancer Resonance attribute and Submersion tracking (Closes #149) 2026-04-07 09:32:41 +02:00

Merged #152 feat: add Technomancer Sprites with compiling, registration, and task tracking (Closes #148) 2026-04-07 09:14:05 +02:00

Merged #151 feat: add Technomancer Complex Forms with fading and threading (Closes #147) 2026-04-07 08:57:26 +02:00

Merged #150 feat: add Technomancer Living Persona with derived ASDF attributes (Closes #146) 2026-04-07 08:25:15 +02:00

Merged #145 feat: add visible edit affordances to clickable cards (Closes #143) 2026-04-06 17:43:32 +02:00

Merged #144 fix: prevent UI freezes from recomposition storms on rapid clicking (Closes #142) 2026-04-06 17:37:09 +02:00

Merged #141 feat: add vehicle and drone tracking system (Closes #99) 2026-04-05 05:04:34 +02:00

Merged #140 feat: add Matrix attributes and hacking rules support (Closes #98) 2026-04-05 04:36:23 +02:00

Merged #139 feat: add initiative and combat round tracker (Closes #97) 2026-04-05 04:13:22 +02:00

Merged #138 feat: add contact list with loyalty and connection ratings (Closes #96) 2026-04-05 03:54:53 +02:00

Merged #137 feat: add qualities system with positive/negative traits and karma tracking (Closes #95) 2026-04-05 03:48:19 +02:00

Merged #136 feat: add skill specializations and knowledge/language skill categories (Closes #94) 2026-04-05 03:25:06 +02:00

Merged #135 feat: add gear, equipment, and weapons tracking system (Closes #93) 2026-04-05 03:06:06 +02:00

Merged #134 feat: add spells and adept powers tracking system (Closes #92) 2026-04-05 02:38:36 +02:00

Merged #133 feat: add cyberware/bioware tracking system (Closes #91) 2026-04-05 02:09:47 +02:00

Merged #132 feat: add pool modifier controls and configurable success threshold for dice rolls (Closes #90) 2026-04-05 01:41:50 +02:00

Merged #131 feat: add undo/redo for character changes (Closes #89) 2026-04-05 01:18:27 +02:00

Merged #130 feat: add loading states and first-time user onboarding (Closes #88) 2026-04-05 00:47:16 +02:00

Merged #129 feat: extract all hard-coded UI strings into centralized string resources (Closes #87) 2026-04-05 00:28:20 +02:00

Merged #128 feat: validate attribute values against Shadowrun 5e racial maximums (Closes #86) 2026-04-04 23:49:10 +02:00

Merged #127 feat: add Copy to Clipboard button to export dialog (Closes #85) 2026-04-04 23:38:25 +02:00

Merged #126 feat: add confirmation dialog before character import replaces current data (Closes #84) 2026-04-04 23:27:44 +02:00

Merged #125 fix: rename Sligth_of_hand typo and resolve TODO attribute mappings (Closes #83) 2026-04-04 23:08:25 +02:00

Merged #124 fix: apply wound modifiers to dice rolls and display in roll dialogs (Closes #82) 2026-04-04 22:57:45 +02:00

Merged #123 fix: resolve ModifierCache StackOverflow and enforce modifier equality contract (Closes #81) 2026-04-04 22:51:09 +02:00

Merged #122 fix: consolidate essence formatting into single shared function (Closes #80) 2026-04-04 22:28:55 +02:00

Merged #121 fix: show error dialog on deserialization failure instead of silent fallback (Closes #79) 2026-04-04 22:04:39 +02:00

Merged #120 fix: replace DiceRoll sentinel value (-1) with nullable Int? (Closes #78) 2026-04-04 21:46:24 +02:00

Merged #119 fix: display snackbar notification on save failures (Closes #77) 2026-04-04 21:40:17 +02:00

Merged #118 test: add comprehensive test coverage for modifiers, integration, ViewModel, and UI dialogs (Closes #108) 2026-04-04 21:22:06 +02:00

Merged #117 feat: add save status indicator to toolbar with saving/saved/error states (Closes #107) 2026-04-04 21:11:12 +02:00

Merged #116 feat: add centralized validation layer for SR5e domain rules (Closes #106) 2026-04-04 21:05:10 +02:00

Merged #115 feat: add structured logging with Napier multiplatform library (Closes #105) 2026-04-04 20:58:59 +02:00

Merged #114 feat: add version migration system for schema changes (Closes #104) 2026-04-04 20:52:35 +02:00

Merged #113 feat: add character background notes and lifestyle tracking (Closes #103) 2026-04-04 20:45:16 +02:00

Merged #112 feat: add healing and recovery tracking system (Closes #102) 2026-04-04 20:38:30 +02:00

Merged #111 feat: add opposed and extended dice roll types (Closes #101) 2026-04-04 20:32:08 +02:00

Merged #110 feat: add character creation wizard with priority-based workflow (Closes #100) 2026-04-04 20:21:15 +02:00

Merged #109 fix: make DamageMonitor attribute injection immutable (Closes #76) 2026-04-04 20:11:05 +02:00

Merged #75 fix: add card elevation and interaction feedback (Closes #8) 2026-03-13 14:24:20 +01:00

Merged #74 feat: add in-memory dice roll history (Closes #17) 2026-03-13 14:21:44 +01:00

Merged #73 feat: add Create New Character with confirmation (Closes #30) 2026-03-13 14:17:45 +01:00

Merged #72 feat: add Export/Import character as JSON (Closes #29) 2026-03-13 14:15:11 +01:00

Merged #71 test: add comprehensive DamageMonitor unit tests (Closes #38) 2026-03-13 14:12:28 +01:00

Merged #70 feat: implement Settings page with theme selector (Closes #21) 2026-03-13 14:10:41 +01:00

Merged #69 feat: replace theme-based text color with WCAG luminance contrast (Closes #7) 2026-03-13 14:08:05 +01:00

Merged #68 feat: add reputation scores display (Closes #12) 2026-03-13 14:02:51 +01:00

Merged #67 feat: auto-save/load character to local storage (Closes #28) 2026-03-13 13:59:46 +01:00

Merged #66 feat: add interactive damage monitor (Closes #27) 2026-03-13 13:57:16 +01:00

Merged #65 feat: add editable character data fields (Closes #26) 2026-03-13 13:54:19 +01:00

Merged #64 feat: add editable talent ratings (Closes #25) 2026-03-13 13:50:36 +01:00

Merged #63 feat: add editable attribute values (Closes #24) 2026-03-13 13:47:12 +01:00

Merged #62 test: add dice roll result dialog tests (Closes #35) 2026-03-13 13:43:32 +01:00

Merged #61 feat: add in-app dice roll results dialog (Closes #15) 2026-03-13 13:38:34 +01:00

Merged #60 feat: character state management with ViewModel (Closes #23) 2026-03-13 13:33:44 +01:00

Merged #59 feat: tabbed character sheet with 4 sections (Closes #14) 2026-03-13 13:31:54 +01:00

Merged #58 feat: damage monitor display with visual box grids (Closes #13) 2026-03-13 13:30:20 +01:00

Merged #57 feat: derived attributes display panel (Closes #11) 2026-03-13 13:28:46 +01:00

Merged #56 feat: resource trackers for karma, nuyen, essence, edge (Closes #10) 2026-03-13 13:27:10 +01:00

Merged #55 feat: character header showing identity info (Closes #9) 2026-03-13 13:25:11 +01:00

Merged #54 test: responsive navigation mode test for compact/expanded (Closes #36) 2026-03-13 13:22:44 +01:00

Merged #53 test: navigation routing test for drawer and page routing (Closes #34) 2026-03-13 13:21:06 +01:00

Merged #52 feat: top app bar title updates based on current route (Closes #22) 2026-03-13 13:20:11 +01:00

Merged #51 feat: page routing with NavHost and NavController (Closes #20) 2026-03-13 13:19:06 +01:00

Merged #50 feat: adaptive navigation based on window size class (Closes #19) 2026-03-13 13:16:44 +01:00

Merged #49 test: no content truncation test for compact screens (Closes #33) 2026-03-13 13:14:30 +01:00

Merged #48 test: no overlapping cards test at 360/768/1280dp (Closes #32) 2026-03-13 13:13:06 +01:00

Merged #47 feat: responsive talent card layout with fluid name scaling (Closes #6) 2026-03-13 13:10:52 +01:00

Merged #46 feat: responsive attribute card layout with fluid scaling (Closes #5) 2026-03-13 13:09:44 +01:00

Merged #45 feat: adaptive grid column count driven by window size class (Closes #4) 2026-03-13 13:08:16 +01:00

Merged #44 feat: add centralized TestTags and testTag modifiers (Closes #31) 2026-03-13 13:04:01 +01:00

Merged #43 test: add serialization round-trip test (Closes #37) 2026-03-13 13:00:59 +01:00

Merged #42 feat: add responsive spacing and padding system (Closes #3) 2026-03-13 12:57:45 +01:00

Merged #41 feat: add maximum content width constraint for wide displays (Closes #2) 2026-03-13 12:55:51 +01:00

Merged #40 feat: add WindowSizeClass system for responsive layout (Closes #1) 2026-03-13 12:54:19 +01:00

Merged #39 fix: compute DiceRoll success count from fresh roll, not stale result (Closes #16) 2026-03-13 12:22:57 +01:00

77 Issues closed from 1 user

Closed #149 Technomancer: Resonance attribute and Submersion tracking 2026-04-07 09:32:41 +02:00

Closed #148 Technomancer: Sprites — summoning, registration, and tasks 2026-04-07 09:14:05 +02:00

Closed #147 Technomancer: Complex Forms with fading and threading 2026-04-07 08:57:26 +02:00

Closed #146 Technomancer: Living Persona attributes derived from mental attributes 2026-04-07 08:25:15 +02:00

Closed #143 Editing character is not discoverable — no visual affordances on clickable cards 2026-04-06 17:43:32 +02:00

Closed #142 UI freezes on rapid clicking due to recomposition storms 2026-04-06 17:37:09 +02:00

Closed #99 Vehicle and drone tracking 2026-04-05 05:04:34 +02:00

Closed #98 Matrix attributes and hacking rules support 2026-04-05 04:36:23 +02:00

Closed #97 Initiative and combat round tracker 2026-04-05 04:13:22 +02:00

Closed #96 Contact list with loyalty and connection ratings 2026-04-05 03:54:54 +02:00

Closed #95 Qualities system (positive/negative with build point costs) 2026-04-05 03:48:19 +02:00

Closed #94 Skill specializations and knowledge/language skill categories 2026-04-05 03:25:06 +02:00

Closed #93 Gear, Equipment, and Weapons tracking 2026-04-05 03:06:06 +02:00

Closed #92 Spells and Adept Powers system 2026-04-05 02:38:37 +02:00

Closed #91 Cyberware/Bioware tracking system 2026-04-05 02:09:47 +02:00

Closed #90 Dice rolls lack custom modifier input and threshold customization 2026-04-05 01:41:50 +02:00

Closed #89 No undo/redo — changes auto-save immediately with no rollback 2026-04-05 01:18:27 +02:00

Closed #88 No loading states or first-time user onboarding 2026-04-05 00:47:16 +02:00

Closed #87 Hard-coded UI strings — no centralized string resources for localization 2026-04-05 00:28:20 +02:00

Closed #86 No attribute value validation against Shadowrun 5e limits 2026-04-04 23:49:10 +02:00

Closed #85 Export dialog has no Copy to Clipboard button 2026-04-04 23:38:25 +02:00

Closed #84 Import replaces entire character with no confirmation warning 2026-04-04 23:27:45 +02:00

Closed #83 Typo "Sligth_of_hand" + 5 incomplete TODO attribute mappings in ProvidedTalentName 2026-04-04 23:08:25 +02:00

Closed #82 Wound modifiers calculated but never applied to dice rolls 2026-04-04 22:57:45 +02:00

Closed #81 ModifierCache key equality fragile — SRModifier doesn't enforce equals() 2026-04-04 22:51:09 +02:00

Closed #80 Essence float precision: two formatting functions with different rounding 2026-04-04 22:28:55 +02:00

Closed #79 Deserialization fallback silently replaces user data with EXAMPLE_CHARACTER 2026-04-04 22:04:39 +02:00

Closed #78 DiceRoll sentinel value (-1) can display to user before roll() 2026-04-04 21:46:24 +02:00

Closed #77 Silent save failures — no user feedback on serialization errors 2026-04-04 21:40:17 +02:00

Closed #108 Test coverage gaps: no ViewModel, integration, or modifier system tests 2026-04-04 21:22:06 +02:00

Closed #107 Auto-save has no progress indicator and hard-coded 500ms debounce 2026-04-04 21:11:12 +02:00

Closed #106 No centralized validation layer for Shadowrun 5e domain rules 2026-04-04 21:05:10 +02:00

Closed #105 No structured logging system 2026-04-04 20:58:59 +02:00

Closed #104 No version migration system for schema changes 2026-04-04 20:52:35 +02:00

Closed #103 Character background notes and lifestyle tracking 2026-04-04 20:45:16 +02:00

Closed #102 Healing and recovery tracking system 2026-04-04 20:38:30 +02:00

Closed #101 Opposed and Extended roll types 2026-04-04 20:32:08 +02:00

Closed #100 Character creation workflow with build points/karma 2026-04-04 20:21:15 +02:00

Closed #76 DamageMonitor: modifiers parameter ignored in stunMax/physicalMax calculations 2026-04-04 20:11:05 +02:00

Closed #8 [2.4] Card Elevation and Interaction Feedback 2026-03-13 14:24:20 +01:00

Closed #17 [4.3] Dice Roll History 2026-03-13 14:21:44 +01:00

Closed #30 [6.8] Create New Character 2026-03-13 14:17:45 +01:00

Closed #29 [6.7] Export / Import Character as JSON 2026-03-13 14:15:11 +01:00

Closed #38 [7.8] Damage Monitor Interaction Test 2026-03-13 14:12:28 +01:00

Closed #21 [5.3] Settings Page: Theme Selection 2026-03-13 14:10:41 +01:00

Closed #7 [2.3] Accessible Color Contrast on Cards 2026-03-13 14:08:05 +01:00

Closed #12 [3.4] Reputation Scores Display 2026-03-13 14:02:51 +01:00

Closed #18 [4.4] Glitch and Critical Glitch Detection 2026-03-13 14:00:26 +01:00

Closed #28 [6.6] Save Character to Local Storage 2026-03-13 13:59:46 +01:00

Closed #27 [6.5] Damage Monitor Interaction 2026-03-13 13:57:16 +01:00

Closed #26 [6.4] Editable Character Data Fields 2026-03-13 13:54:19 +01:00

Closed #25 [6.3] Editable Talent Ratings 2026-03-13 13:50:36 +01:00

Closed #24 [6.2] Editable Attribute Values 2026-03-13 13:47:12 +01:00

Closed #35 [7.5] Dice Roll Result Display Test 2026-03-13 13:43:32 +01:00

Closed #15 [4.1] In-App Dice Roll Results Display 2026-03-13 13:38:34 +01:00

Closed #23 [6.1] Character State Management with ViewModel 2026-03-13 13:33:45 +01:00

Closed #14 [3.6] Tabbed or Sectioned Character Sheet 2026-03-13 13:31:54 +01:00

Closed #13 [3.5] Damage Monitor Display 2026-03-13 13:30:20 +01:00

Closed #11 [3.3] Derived Attributes Display 2026-03-13 13:28:46 +01:00

Closed #10 [3.2] Resource Trackers: Karma, Nuyen, Essence, Edge 2026-03-13 13:27:10 +01:00

Closed #9 [3.1] Character Header / Identity Section 2026-03-13 13:25:11 +01:00

Closed #36 [7.6] Responsive Navigation Mode Test 2026-03-13 13:22:44 +01:00

Closed #34 [7.4] Navigation Routing Test 2026-03-13 13:21:06 +01:00

Closed #22 [5.4] Top App Bar Context Awareness 2026-03-13 13:20:11 +01:00

Closed #20 [5.2] Page Routing with NavHost 2026-03-13 13:19:06 +01:00

Closed #19 [5.1] Adaptive Navigation 2026-03-13 13:16:44 +01:00

Closed #33 [7.3] No Content Truncation Test 2026-03-13 13:14:30 +01:00

Closed #32 [7.2] No Overlapping Cards Test 2026-03-13 13:13:06 +01:00

Closed #6 [2.2] Responsive Talent Card Layout 2026-03-13 13:10:52 +01:00

Closed #5 [2.1] Responsive Attribute Card Layout 2026-03-13 13:09:44 +01:00

Closed #4 [1.4] Adaptive Grid Column Count 2026-03-13 13:08:16 +01:00

Closed #31 [7.1] Test Tags on All Key Components 2026-03-13 13:04:01 +01:00

Closed #37 [7.7] Serialization Round-Trip Test 2026-03-13 13:00:59 +01:00

Closed #3 [1.3] Responsive Spacing and Padding System 2026-03-13 12:57:45 +01:00

Closed #2 [1.2] Maximum Content Width Constraint 2026-03-13 12:55:51 +01:00

Closed #1 [1.1] Window Size Classification System 2026-03-13 12:54:19 +01:00

Closed #16 [4.2] Fix DiceRoll Success Counting Bug 2026-03-13 12:22:58 +01:00

77 Issues created by 0 users

Opened #1 [1.1] Window Size Classification System 2026-03-13 11:25:01 +01:00

Opened #2 [1.2] Maximum Content Width Constraint 2026-03-13 11:25:03 +01:00

Opened #3 [1.3] Responsive Spacing and Padding System 2026-03-13 11:25:07 +01:00

Opened #4 [1.4] Adaptive Grid Column Count 2026-03-13 11:25:13 +01:00

Opened #5 [2.1] Responsive Attribute Card Layout 2026-03-13 11:25:17 +01:00

Opened #6 [2.2] Responsive Talent Card Layout 2026-03-13 11:25:21 +01:00

Opened #7 [2.3] Accessible Color Contrast on Cards 2026-03-13 11:25:26 +01:00

Opened #8 [2.4] Card Elevation and Interaction Feedback 2026-03-13 11:25:28 +01:00

Opened #9 [3.1] Character Header / Identity Section 2026-03-13 11:25:33 +01:00

Opened #10 [3.2] Resource Trackers: Karma, Nuyen, Essence, Edge 2026-03-13 11:25:37 +01:00

Opened #11 [3.3] Derived Attributes Display 2026-03-13 11:25:54 +01:00

Opened #12 [3.4] Reputation Scores Display 2026-03-13 11:25:56 +01:00

Opened #13 [3.5] Damage Monitor Display 2026-03-13 11:25:59 +01:00

Opened #14 [3.6] Tabbed or Sectioned Character Sheet 2026-03-13 11:26:02 +01:00

Opened #15 [4.1] In-App Dice Roll Results Display 2026-03-13 11:26:07 +01:00

Opened #16 [4.2] Fix DiceRoll Success Counting Bug 2026-03-13 11:26:11 +01:00

Opened #17 [4.3] Dice Roll History 2026-03-13 11:26:15 +01:00

Opened #18 [4.4] Glitch and Critical Glitch Detection 2026-03-13 11:26:19 +01:00

Opened #19 [5.1] Adaptive Navigation 2026-03-13 11:26:23 +01:00

Opened #20 [5.2] Page Routing with NavHost 2026-03-13 11:26:28 +01:00

Opened #21 [5.3] Settings Page: Theme Selection 2026-03-13 11:26:36 +01:00

Opened #22 [5.4] Top App Bar Context Awareness 2026-03-13 11:26:39 +01:00

Opened #23 [6.1] Character State Management with ViewModel 2026-03-13 11:26:44 +01:00

Opened #24 [6.2] Editable Attribute Values 2026-03-13 11:26:47 +01:00

Opened #25 [6.3] Editable Talent Ratings 2026-03-13 11:26:50 +01:00

Opened #26 [6.4] Editable Character Data Fields 2026-03-13 11:26:54 +01:00

Opened #27 [6.5] Damage Monitor Interaction 2026-03-13 11:26:59 +01:00

Opened #28 [6.6] Save Character to Local Storage 2026-03-13 11:27:04 +01:00

Opened #29 [6.7] Export / Import Character as JSON 2026-03-13 11:27:08 +01:00

Opened #30 [6.8] Create New Character 2026-03-13 11:27:11 +01:00

Opened #31 [7.1] Test Tags on All Key Components 2026-03-13 11:27:20 +01:00

Opened #32 [7.2] No Overlapping Cards Test 2026-03-13 11:27:25 +01:00

Opened #33 [7.3] No Content Truncation Test 2026-03-13 11:27:29 +01:00

Opened #34 [7.4] Navigation Routing Test 2026-03-13 11:27:32 +01:00

Opened #35 [7.5] Dice Roll Result Display Test 2026-03-13 11:27:35 +01:00

Opened #36 [7.6] Responsive Navigation Mode Test 2026-03-13 11:27:39 +01:00

Opened #37 [7.7] Serialization Round-Trip Test 2026-03-13 11:27:42 +01:00

Opened #38 [7.8] Damage Monitor Interaction Test 2026-03-13 11:27:45 +01:00

Opened #76 DamageMonitor: modifiers parameter ignored in stunMax/physicalMax calculations 2026-04-04 18:39:44 +02:00

Opened #77 Silent save failures — no user feedback on serialization errors 2026-04-04 18:39:45 +02:00

Opened #78 DiceRoll sentinel value (-1) can display to user before roll() 2026-04-04 18:39:51 +02:00

Opened #79 Deserialization fallback silently replaces user data with EXAMPLE_CHARACTER 2026-04-04 18:39:56 +02:00

Opened #80 Essence float precision: two formatting functions with different rounding 2026-04-04 18:40:03 +02:00

Opened #81 ModifierCache key equality fragile — SRModifier doesn't enforce equals() 2026-04-04 18:40:10 +02:00

Opened #82 Wound modifiers calculated but never applied to dice rolls 2026-04-04 18:40:17 +02:00

Opened #83 Typo "Sligth_of_hand" + 5 incomplete TODO attribute mappings in ProvidedTalentName 2026-04-04 18:40:22 +02:00

Opened #84 Import replaces entire character with no confirmation warning 2026-04-04 18:40:26 +02:00

Opened #85 Export dialog has no Copy to Clipboard button 2026-04-04 18:40:31 +02:00

Opened #86 No attribute value validation against Shadowrun 5e limits 2026-04-04 18:40:38 +02:00

Opened #87 Hard-coded UI strings — no centralized string resources for localization 2026-04-04 18:40:43 +02:00

Opened #88 No loading states or first-time user onboarding 2026-04-04 18:40:48 +02:00

Opened #89 No undo/redo — changes auto-save immediately with no rollback 2026-04-04 18:40:54 +02:00

Opened #90 Dice rolls lack custom modifier input and threshold customization 2026-04-04 18:41:00 +02:00

Opened #91 Cyberware/Bioware tracking system 2026-04-04 18:41:12 +02:00

Opened #92 Spells and Adept Powers system 2026-04-04 18:41:19 +02:00

Opened #93 Gear, Equipment, and Weapons tracking 2026-04-04 18:41:25 +02:00

Opened #94 Skill specializations and knowledge/language skill categories 2026-04-04 18:41:31 +02:00

Opened #95 Qualities system (positive/negative with build point costs) 2026-04-04 18:41:36 +02:00

Opened #96 Contact list with loyalty and connection ratings 2026-04-04 18:41:40 +02:00

Opened #97 Initiative and combat round tracker 2026-04-04 18:41:45 +02:00

Opened #98 Matrix attributes and hacking rules support 2026-04-04 18:41:51 +02:00

Opened #99 Vehicle and drone tracking 2026-04-04 18:41:55 +02:00

Opened #100 Character creation workflow with build points/karma 2026-04-04 18:42:00 +02:00

Opened #101 Opposed and Extended roll types 2026-04-04 18:42:06 +02:00

Opened #102 Healing and recovery tracking system 2026-04-04 18:42:12 +02:00

Opened #103 Character background notes and lifestyle tracking 2026-04-04 18:42:16 +02:00

Opened #104 No version migration system for schema changes 2026-04-04 18:42:22 +02:00

Opened #105 No structured logging system 2026-04-04 18:42:27 +02:00

Opened #106 No centralized validation layer for Shadowrun 5e domain rules 2026-04-04 18:42:33 +02:00

Opened #107 Auto-save has no progress indicator and hard-coded 500ms debounce 2026-04-04 18:42:40 +02:00

Opened #108 Test coverage gaps: no ViewModel, integration, or modifier system tests 2026-04-04 18:42:45 +02:00

Opened #142 UI freezes on rapid clicking due to recomposition storms 2026-04-06 16:38:20 +02:00

Opened #143 Editing character is not discoverable — no visual affordances on clickable cards 2026-04-06 16:38:30 +02:00

Opened #146 Technomancer: Living Persona attributes derived from mental attributes 2026-04-07 08:09:33 +02:00

Opened #147 Technomancer: Complex Forms with fading and threading 2026-04-07 08:09:43 +02:00

Opened #148 Technomancer: Sprites — summoning, registration, and tasks 2026-04-07 08:09:51 +02:00

Opened #149 Technomancer: Resonance attribute and Submersion tracking 2026-04-07 08:09:59 +02:00